Does Your Wall Get Damage With Shield Art of Conquest
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| 2 Hour Guard | i 24-hour interval Shield | 2 Solar day Shield | ane Week Shield |
What are Shields?
- Shields are a temporary period of safety from enemy attacks. While under the protection of the shield, other players will not be able to attack your hamlet. At the offset of the game, each player begins with a iii-solar day shield; afterward that shield expires additional shields are gained in i of two means:
- Automatically after being the victim of a successful Raid (at least 30% impairment; see section Automatic Shields below).
- Purchased with Gems.
- Shields prevent attacks against yous, merely if you lot outset an attack against another player in Multiplayer battles, some shield fourth dimension volition be deducted. If you make up one's mind to search for a target to set on simply practise non actually start an assail (by pressing the "Finish Battle" button), the shield duration will remain unchanged. The more attacks you lot acquit under the same shield, the more the shield time volition decrease. Conducted attacks will deduct shield fourth dimension starting from 3 hours then to 4, 5, 6, viii, 10, 12, 16, 20, and then 24 hours, which is the maximum shield time that can be deducted by attacking.
- A like principle will be practical in "Revenge" attacks; later starting the revenge attack by deploying at least 1 unit, the shield time volition be deducted accordingly, regardless of how many troops, spells or heroes were deployed.
- Once a Shield expires, you lot volition be automatically given a Village Guard, whose duration depends on your League.
- In the Shields department of the Shop, 1 tin discover four options:
- 1 day, ii day, seven day Shields;
- 2 60 minutes Village Guard: The Village Baby-sit functions similarly to the Shields, preventing attacks while it is still active, but in that location is no penalty to the Village Guard if you practice start an attack. However, this is not available if you already take a Shield.
- Attacks in the Single Actor Campaign, Association Wars, Friendly Challenges or Practice Fashion will not remove your shield.
Automatic Shields
- Shields are awarded under ii criteria: at least 30% destruction must exist done (the destruction of the Town Hall is irrelevant) and at least one-third of a "full army" is deployed. ("Full army" is defined every bit the max space in camps and heroes (heroes count as 25) of the defender'due south Th level*). If either one of these criteria is not met, a shield volition not exist granted.
- Depending on the percentage of the village destroyed, the shield time varies.
- At thirty% devastation, a 12-hour shield is awarded.
- At 60% destruction, a 14-hour shield is awarded.
- At 90% destruction, a 16-hour shield is awarded.
- If the thespian is in Titan League or higher, the shield time awarded from defenses is reduced.
- In Titan 3, these shields are 1 hour shorter.
- In Titan II, the shields are 2 hours shorter.
- In Titan I, the shields are 3 hours shorter.
- For players in Legend League that have not signed upwardly, the shields are 4 hours shorter.
- You go a free shield courtesy of Supercell, during and after a maintenance break, for a brusk menstruum of fourth dimension.
- Notation that yous do non necessarily have to lose a battle to gain a shield; if your opponent destroys betwixt xxx% and 49% of your hamlet without destroying your Town Hall, you lot will gain a shield too as a defensive victory.
- It likewise doesn't hateful that losing a defense gives you shield; if your opponent destroys betwixt 0% and 29% of your village including Town Hall or deploys less than 1/iii of a total ground forces, you lose a defense and you will non gain a shield.
- When you start playing the game you go a gratuitous 3-day shield, which y'all should use to go started.
- Your three-day shield is a skillful time to upgrade your Buildings.
- *1/3 full ground forces rule is best described in the From the desk of the devs post on the Supercell forums (Read sections "A Revamped and Improved Shield Organisation" and "Fairer Defenses - Meliorate Raids - More Clash"). As an example, a maxed TH7 can hold 200 troops in army military camp + 1 hero (25). A TH7 player will not get a shield unless the attacker deploys at least 75 troops (225 * i/3), even if the defender doesn't have Barbarian King or 4 L6 army camps. A TH9 can accept 2 heroes and 220 housing space, so a defending TH9 needs to be attacked with at least 270 * 1/iii = 90 troops to receive a shield.
Buying Shields
- If you choose, there is an choice to buy shields from the shop for Gems. In that location are 4 options to choose from. The available options are visually depicted at the meridian of this page.
- Every purchased shield has a cooldown time; the longer the shield lasts, the longer the cooldown period.
- Purchased shields have a cooldown menstruum. This was added to keep people from staying shielded indefinitely by continuously buying shields.
- The ii-hour Village Guard has a 23-60 minutes cooldown.
- The 1-day shield has a 4-solar day cooldown.
- The 2-24-hour interval shield has a 7-day cooldown.
- The 1-week shield has a 35-day cooldown.
- If you purchase a shield while you accept i currently active, the purchased shield time is added to your electric current shield time.
- If a cooldown is agile, y'all can't purchase another shield or guard.
- If y'all purchase all three shields simultaneously, you volition be able to re-purchase additional one-day and two-day shields before the end of the initial x-day shielded period, as the cooldown menstruum on the shorter shields will have expired. This way, the maximum continuously shielded period bachelor via buy is eighteen days ([day 1] 1+2+7 + [twenty-four hour period 5] 1 + [twenty-four hours eight] 2 + [twenty-four hour period 9] 1 + [solar day 13] one + [day xv] two + [mean solar day 17] 1). This 18-twenty-four hour period shielded period tin can be purchased every 35 days (the fourth dimension information technology takes for the vii-day shield cooldown to reset). Note that if y'all execute this during a 16-hour shield received from a ninety%+ assault or a 12-hour shield received from a 30%+ set on, you can actually increment your total shielded fourth dimension to a maximum of eighteen days, sixteen hours, or 18 days, 12 hours, respectively. As well, if you do this during the three-solar day shield you lot get when you start the game, y'all can have a maximum of 21 days on your shield.
- Continually buying each shield as soon as its cooldown has expired will outcome in having 25-26 shielded days every 35-day flow, although this will vary from period to period (26 for three periods, 25 the adjacent, then 26 the next three periods, etc.) because the i-day shield's cooldown will but line up with the other shields' cooldown every four periods. Over a flow of 140 days (the minimum time such that all cooldowns line up), i will be shielded for 103 days out of 140 (73.5%).
- You cannot buy 1-calendar week shields to a higher place 5200 trophies, nor tin can you buy the Village Guard in the Legend League.
Shields in Legend League
- Shields comport differently in Fable League compared to other leagues. There are three primal differences:
- A actor cannot assault under a Shield in Legend League.
- Defenses do not give players Shields.
- Shields only have issue for whole League Days; this means for each League Twenty-four hour period either a player is shielded for the whole of the day or not at all.
- This unlike shield but applies for players that are signed up to Legend League. Players who have not signed up volition yet have their shields behave in the aforementioned fashion as in lower leagues.
- More information tin be found here.
Village Guard
- A Village Guard is an extension of a Shield that is given afterwards the Shield expires. Players tin attack through it without any penalty (unlike with shields).
- For more info, check out the Hamlet Guard page!
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Source: https://clashofclans.fandom.com/wiki/Shields
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